Button

Mechanics

A trick-taking game in may-follow, for 2 to 4 players. Four tricks are open at the centre of the table and players may choose freely where to play. When a trick reaches five cards, it is resolved. If one suit dominates, the strongest card of that suit wins. But if two suits are tied, the weakest of those suits takes the trick.

This simple rule completely changes how tricks are read: you calculate, bluff, take risks… and talk about it again after each hand.

Before each hand, players bet with real buttons. The bet is on the exact number of tricks you aim to win. The game swings between calculation, intuition, and provocation. And there is always the ultimate elegant choice: betting zero tricks.

Theme

The cards represent items of clothing, and each trick evokes a fashion show. Sometimes a trend asserts itself, but sometimes originality surprises everyone.

Development

Button was born from a simple idea: what if resolving a trick depended not only on values, but also on the suits played?

As a beginner designer, I built this game as a first exploration: testing, failing, sharing. My aim is to create a game that makes people want to discuss and replay the hand right away.

The current visuals come from Canva Pro. Later, my hope is to collaborate with an artist to give future creations a stronger visual identity.

Costs and pay-what-you-want

Here is an estimate of production costs per box, to be completed as the project progresses:

Item Estimated cost
Box– CHF
Rules– CHF
Buttons– CHF
Cards– CHF
Shipping (Switzerland)– CHF

Print run comparison

Print run Total cost Cost per box
300 boxes– CHF– CHF
500 boxes– CHF– CHF

The base price covers these costs so that the game is not sold at a loss. Beyond that, each person is free to support the project according to their means and enthusiasm.

Button game back of cards Button in play on a table Button in play on a table Button game cover Button game cover Button game cover Button game cover